![]() Released on September 4, 2012, for Apple iOS, My Singing Monsters was both a critical and commercial success soon after its release, with Kotaku describing the game as a "clever combination of music and monster breeding", praising how the complexity of a song can become developed by the utility of breeding Monsters, each monster revealing a new line to the song. Post-My Singing Monsters (2012 - Present) ![]() ![]() This return to mobile resulted in a shifting focus on original intellectual properties such as Burn the Rope, Thumpies, and most notably My Singing Monsters. In the early 2010s, Big Blue Bubble returned to its roots in mobile gaming and the ' freemium' business model. In the mid to late 2000s, the company started moving towards console development, to include the Wii and PlayStation 2 platforms. Soon after, Big Blue Bubble began adapting film and television franchises, such as 24 for handheld devices. Its first game, Bubble Trouble, was used in marketing campaigns by Nokia and it was followed by space thriller Captain Lunar, which was used as a launch title for the Sony Ericsson T610. In the early days of its history, Big Blue Bubble made a name for itself by specializing in casual and mobile games. See also: List of Big Blue Bubble games Early Years (2004 - 2009) įounded in 2004 by industry veteran Damir Slogar, along with co-founders Renata Slogar, Claudette Critchley.
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